Journal Response: Week 12
GD 201 Digital Games Prototype » Devlog
Procedural Generation in video games is honestly quite fascinating to think about. How it works if you take a bunch of random numbers in the form of a seed, and that seed turns itself into a specific way that a world is made. By "world", Minecraft is a perfect example of what it means to have procedural generation in a video game done right. Every seed of Minecraft is unique. Every time you open up a new world of it, you're exposed to a different experience because of it's ability to randomly generate worlds. This concept of letting the game build itself is intriguing. While I don't fully understand the concept 100%, I understand what it means to have a randomly generated experience.
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GD 201 Digital Games Prototype
GD 201 Prototype
Status | In development |
Author | Foundedshark29 |
More posts
- Cover PageMay 04, 2021
- Gameplay OverviewMay 04, 2021
- Monetization and DLCMay 04, 2021
- Journal Response: Week 7Apr 13, 2021
- Journal Response: Week 6Apr 07, 2021
- Journal Response: Week 5Apr 03, 2021
- Gameplay ExperienceMar 18, 2021
- Journal Response: Week 4Mar 07, 2021
- Journal Response: Week 3Mar 01, 2021
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